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The world’s smallest VR headset just got lighter and clearer with Beyond 2—no Apple or Meta needed

The world’s smallest VR headset just got lighter and clearer with Beyond 2—no Apple or Meta needed

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Bigscreen Beyond has long been known as the smallest and lightest PC VR headset on the market. Now, its successor, Bigscreen Beyond 2, takes things even further.

The world’s smallest VR headset just got lighter and clearer with Beyond 2—no Apple or Meta needed

With better lenses, a newly adjustable IPD system, and optional accessories like eye tracking and the Halo Mount, it promises an upgraded experience for VR enthusiasts.

A lightweight VR headset with enhanced optics

The original Bigscreen Beyond made waves with its ultra-lightweight 127-gram design (excluding the head strap and face cushion). This was a stark contrast to bulkier competitors like the Meta Quest 3 (515g) and Apple Vision Pro (650g). However, unlike those standalone devices, Bigscreen Beyond required a PC connection and external SteamVR tracking.

Bigscreen Beyond 2 retains its compact form but drops even more weight—now just 107 grams. That’s a 16% reduction, making it the lightest PC VR headset ever. The real game-changer, however, is its new pancake lens system, which delivers:

  • A larger field of view (116° diagonal, up from 102°)
  • Sharper visuals with improved edge-to-edge clarity
  • A larger sweet spot, reducing the need for constant adjustments
  • Less glare and better light diffusion
  • Increased brightness for a more vivid experience

Despite these improvements, the headset maintains its Micro-OLED display, featuring a crisp 2,560 x 2,560 resolution per eye. It runs at 75Hz in native resolution, while 90Hz mode requires upscaling from a lower resolution.

A more flexible IPD system

One of the biggest complaints about the original Bigscreen Beyond was its fixed interpupillary distance (IPD), which was customized via a 3D scan but couldn’t be adjusted later. That changes with Beyond 2.

The world’s smallest VR headset just got lighter and clearer with Beyond 2—no Apple or Meta needed

Now, users can fine-tune the lens position for each eye separately using a small tool. This is a major breakthrough, making the headset more accessible to people with different eye distances. No more worrying about whether your IPD falls within a narrow range—Beyond 2 adapts to you.

More comfort with the Halo Mount

The custom-fit face cushion still requires an iPhone face scan, ensuring a snug fit. However, for those who prefer a more flexible approach, Bigscreen introduces the Halo Mount, launching in Q3 2025. Inspired by night vision goggles, it eliminates the need for face scanning and provides multiple fit options:

  • Personalized face cushion (like the original model)
  • Adjustable light shield (included with Halo Mount)
  • No face cushion (for maximum airflow and minimal contact)

This innovation makes VR sharing easier, addressing one of the biggest drawbacks of the original model. The Halo Mount is compatible with both the standard strap and an optional audio strap, adding even more versatility.

Eye tracking and pricing

Bigscreen Beyond 2 will also have a special variant: Bigscreen Beyond 2e, which includes integrated eye tracking. This feature enhances VRChat interactions with more realistic eye movement and expressions.

While eye tracking is primarily for social applications today, Nvidia and Valve are working on foveated rendering, which could improve performance in supported games later this year.

Beyond 2e includes all the upgrades of the standard model but adds a miniaturized AI-powered eye tracking system. It uses low-latency computer vision while prioritizing privacy protection.

As for pricing:

  • Bigscreen Beyond 2: $1,019
  • Bigscreen Beyond 2e (with eye tracking): $1,219
  • Existing Beyond 1 owners can claim a limited-time discounted upgrade:
  • Beyond 2: $849
  • Beyond 2e: $1,049

Availability and color options

The world’s smallest VR headset just got lighter and clearer with Beyond 2—no Apple or Meta needed

Shipments begin in April 2025, with three sleek colors to choose from:

  • Carbon Black (classic and understated)
  • Crystal Clear (transparent, futuristic look)
  • Nuclear Orange (bold and eye-catching)

Initially, the headset will launch in the US, Canada, Japan, the UK, Europe, New Zealand, and Australia. Later this year, South Korea, Mexico, Israel, and the UAE will also get access.

How does it compare to other VR headsets?

If weight is your top concern, Bigscreen Beyond 2 blows away the competition.

  • Meta Quest 3: 515g
  • Apple Vision Pro: 650g
  • MaganeX Superlight 8K: 179g
  • Bigscreen Beyond 2: 107g

Even the lightest upcoming headsets don’t come close. In an era where spatial computing and mixed reality dominate, Bigscreen stays true to pure VR: high-quality immersion with no extra bulk.

Key specifications:

  • Field of view: 116° diagonal
  • Weight: 107 grams
  • IPD: Adjustable (48mm to 75mm, physical range 55mm to 70mm)
  • Resolution: 2,560 × 2,560 per eye
  • Refresh rate: 90Hz (upscaled), 75Hz (native)
  • Tracking: Requires SteamVR base stations 1.0 and 2.0
  • Eye tracking: Available on Beyond 2e

Controllers: Compatible with Valve Index controllers and SteamVR accessories

The short URL of the present article is: https://4techviews.net/lhe2
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